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Thursday Travels #2: Argosia

Thursday, April 23rd, 2009

Argosia

Argosia is a large city on the northern edge of the Argo Jungles. It was founded by a group of nomadic people who decided to settle down near the jungle. The year-round warm weather, abundance of food and water, and proximity to bountiful gemstone mines has perpetuated the growth of this city to a sprawling metropolis full tall buildings, winding roads, bustling plazas, and sprawling palaces. The city is governed by a Head Directorate, and a circle of 9 other Directorates. The city is also known for it’s elaborate, intricate, and intertwined collection of myths and stories of monsters, gods, and demons that supposedly dwell in the jungle. The phrase ‘Argosi Tale‘ is a popular way to say ‘an elaborate, detailed story or lie that is very entertaining, but is known to be false’.

Argosi people are also known for the intricate tattoos they wear – men and women are given a new tattoo each year to celebrate their birth, which are typically make up stylized spirals and circular patterns that cover their entire bodies. These tattoos are considered to bestow power and magical abilities or protection to the wearer. Older citizens are considered exceptionally wise and powerful because they tend to have almost no pristine skin anywhere.

Argosia has occasionally had to defend itself from various forces, but it has – thus far – always been able to keep the city from falling.

Thursday Travels‘ is an occasional feature on Tim’s World

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Monday Monster #5: Walker in the Dark

Monday, April 20th, 2009

Walker in the Dark

By the time the sun has sunk beneath the treeline every night, the town of Sherfeld has already shut completely down. Not a soul can be found outdoors after dark. The town appears deserted – windows tightly shuttered and latched, doors locked and bolted – only a light wisp of smoke drifting out of a chimney on a cold night belay any sign of habitation, and this sign is hard to spot, for fires are kept very low, as if to avoid drawing attention to the house.

Ask any cheerful citizen during the day when the sun is up, and you’ll receive naught but a shrug and a smile – at most a ‘we keep to ourselves at night’ explanation, but nothing further. No one wants to talk of it, they want to act as if nothing happens after dark – as if the world itself stops as soon as the sun disappears, and resumes at the rooster’s call in the morning.

But that is not the case.

(more…)

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Monday Monster #4: Frostwind Serpent

Monday, April 13th, 2009

Frostwind Serpent

The sea is uncommonly calm for this time of year. Small chunks of ice clack and rattle against the wooden hull of the ship as it plods southward, very slightly bouncing through the small waves. You stand on the deck, peering down into the dark water, grasping the rails of the ship tightly. Your knuckles are white, and despite the cold, beads of sweat stand out on your forehead, and the occasional drop down your back send unnoticed shivers up your spine as you stare, unblinking, trying to pierce the veil of inky darkness through willpower alone. The air feels the same as before – the unnatural silence, the pale, overcast skies. Sounds made by the crew, although a mere stride away, seem to come from far away… the wind is very light, the ship is moving lazily along its course, many of the crew are reveling in the opportunity to slack off, and cheerful conversation and laughing reaches your ears… There! Something in the water! It is gone before you can get a fix on it… a shadow within a shadow. Several eternities pass while you scan the water – nothing is moving, nothing is happening. You release the breath that caught in your throat – it comes out ragged, broken – but you continue to clutch the rail unconscious of the gouges left by the remains of your oft chewed nails. You want to get back home. Your mind wanders. Part of you still stares unblinking at the water, attentive, alert, but another part drifts into a waking dream – a memory – one that has been replayed for you over and over…

(more…)

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Monday Monster #3: Heartseeker

Monday, March 30th, 2009

Heartseeker

In the mountainous region to the north, stories abound of a deadly creature that lurks in the woods. People that need to travel the woods only do so in large, well-armed groups, and never stray from the clearly defined paths and trails. Those brash enough to ignore these precautions usually never return… occasionally, one of these missing people will turn up – as a corpse – with a distinctive, gruesome fatal wound. The recovered bodies are all found with large, ragged holes in their chest – through their ribs – and missing their heart, and with no other wounds…

(more…)

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Monday Monster #2: Primeval Revenant

Monday, March 23rd, 2009

Sorry for being late this week – guess it makes up for being early on the last segment ;)

Primeval Revenant

Something is stalking the edges of the distant, sparsely populated farmlands. Farmers have reported missing or injured livestock, family members, and damaged property. Late at night, citizens claim to hear loud noises as if something massive is prowling the area. Some even claim to hear bone chilling howls, growls, roars, and screeching in the night. Recently, after a particularly clamorous evening, an entire family has gone missing. Their remaining property looks as if a tornado ripped through it, shattered and strewn across the farm, and covered in blood, but no sign of any of the six family members, or sizable number of livestock.

Some people in the area claim that a monstrous beast is living in a nearby gorge, and has recently been disturbed by ongoing deforestation around the area, but no one has had a good look at the menace. Investigators at the scene of some of the attacks have been baffled – other than signs of damaged, knocked over, or shredded trees and buildings, no other trace of the attacker has been found – no footprints, even on soft or wet ground, no traces of the creature left behind, and the only physical evidence has been large, raking marks on some of the buildings and trees – marks that seem much too large for any known animal to have caused them. The ‘official’ explanation is that the damage had been done by localized storms or tornados, but this explanation does not sit well with the local populace. Something is definitely lurking nearby, and no one feels safe anymore.

(more…)

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Thursday Travels #1: Malek’s Fall

Wednesday, March 18th, 2009

Note: I meant to post this tomorrow, but I hit the wrong button, so it’s more of a Wednesday Wavels :P Hopefully I won’t make the same mistake next week… ;) enjoy!

Welcome to the first edition of the Thursday Travels weekly segment. Following on the excitement from the Monster Monday, I’ve decided to try out a segment for locations and areas that can be used in games or writing – or whatever. Thursday Travels can be anything from busy towns, secluded dungeons, distant planets, or secretive groves. I’ll try to make these locations versatile enough to be used in a variety of settings.

Please feel free to let me know what you think of my new weekly segments, I’m not 100% sure if they will be continued or not, so I’m looking for feedback! Also, if anyone would like to help me by creating some corresponding artwork for any of these articles?

Malek’s Fall

Legends tell of a rebellious God named Malek who waged war with the other Gods eons ago. While powerful, Malek was no match for the force of the other Gods combined – he was brutally slain in combat. Disgraced, the Gods left Malek’s corpse to lay where it fell, and proceeded to disband his followers, and erase his name from history.

No other God had ever died before, and the presence of Malek’s corpse caused strange things to happen to the land. Where his blood had fallen, plants withered and died, and wildlife refused to tread. The area around his body darkened, and dried, turning from verdant fields of grass and wildflowers to barren, rocky wasteland. People began moving away from the site, and soon the land surrounding Malek was uninhabited for many miles around. Time passed, generations came and went, and the land returned to the fields and woods that it once was, and people began to return – forgetting the bloody history in all but the most obscure stories and legends.

A small, grassy knoll now stands at the site where Malek fell. A small circle of cracked and weathered stones sits on top of the knoll, as if some ancient ritual site who’s purpose has been lost. Visitors to the site claim that the area feels uneasily, and eerily quiet, and most people tend to stay away from the knoll, most of the time unconsciously traveling far out of the way to avoid it.

Recently, however, the site has been a lot less quiet. At night, strange piercing wails and sounds of battle can be heard emanating from the site over large distances. People from nearby villages have begun disappearing in the night, with a few witnesses claiming to have seen the missing people muttering to themselves and heading in the general direction of the knoll late at night. Adventurous souls who have visited the knoll claim that a jagged opening has appeared along the side of the knoll, apparently leading to a cavern beneath the site. None have yet been brave enough to explore this opening.

Faced with more nocturnal disappearances, and increasingly louder sounds from the darkness, the nearby citizens are looking someone to investigate the site known as Malek’s Fall, or leave their homes for good.

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Monster Monday #1: Hollower

Monday, March 16th, 2009

Welcome to the First Edition of the Monster Monday article! The goal here is to have a weekly writing segment to showcase a monster, villain, or some type of ‘baddie’ to be used in any kind of creative setting you might want. You can use these monsters directly – plug them into your D&D campaign, code them into a video game, write them into a story – or use them as inspiration for your own creations.

So, here’s the first Monday Monster:

Hollower

Something has happened to the town of Northwood. Almost overnight, the entire population – at least 1,000 souls – has gone missing. Visitors to the town claim the streets are all empty, houses and buildings are vacant – most with rotting food in the pantrys. Stories of missing travelers who’s paths would take them near the town at night have caused others to avoid any road that approaches the town at any cost. A team of 7 individuals were sent to investigate by the presiding government. A week later, one of the members of the team was found along the side of a road several miles from the Northwood, covered in blood, and pungent green ooze. Babbling, and incoherent, he soon died from the slashing wounds that covered his body. Some of the things he was able to convey before his death was very disturbing – his team had been ambushed at dusk by thousands of people, they were viscious, slashing and biting at the members of his team. The faces of their attackers were strangely vacant, and any that were damaged bled a nauseating green ichor. While fighting back against an attacker – a young girl, about 10 or 12 years old – he punched it violently in the face, and the skin from her face ripped apart to reveal a second monstrous green face underneath, which roared at him, revealing several rows of sharp green teeth. This was the last thing he was able to reveal before passing back into fits of babbling before his death.

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