I Hate Mobile Games

This is sort of a rant and sort of a dissection of why I’m not a fan of ‘gimmicks’ or ‘mobile games’. I hope it helps to start some discussions.

I’ve never played a gimmicky game I liked. It seems like every day there’s a new gimmick just to try to sell games without making anything worthwhile for the gimmick to use.

In the past, the gimmicks seemed few and far between… games like the Dreamcast’s Seaman, for instance, but lately I feel inundated with gimmicks. Expensive new attachments and entire platforms being marketed to entice you to buy something not because of quality, but because of some gimmick.
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Datumancy: Word Puzzles

Note: Datumancy, or “Divination using Dice” will be the heading under which I plan to post Tabletop RPG related posts. Typically things that you can use for your own games.

Also note: Mark Meredith inspired this entire post via a short Twitter conversation. Blame him ;)

Picture it:
“You stand before an ancient and weathered door carved from solid stone. Engraved on arch over the door are some markings. There is no handle or knob on the door and you see no hinges.”
“Knowledge check! 24!”
“You can tell the markings are in a language you’ve never seen before, they look something like this: ”
The DM reveals a sheet of paper with a flourish, covered in about 20 runes.
You and your companions spend about 20 minutes puzzling over the paper before coming up with an answer. The runes say: “Shout the word CLOSE and I shall open!” – somehow in perfect English!
There is a round of high-fives, and then the game continues…

How often have you played a tabletop RPG and had something like this thrown at you by your DM? Or maybe you’ve used something like it before? And, actually, quite a few Video Games have used a very similar puzzle. Well, quite frankly, this is one of my biggest pet-peeves in any kind of game! The idea that if you simply replace the letters in your puzzle with symbols, it will make in interesting and challenging puzzle.

So I’m here to say “you’re doing it wrong!” – and show you how to do it right ;)

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Otakuthon ’11 Postmortem

Well, I just got home from Montreal… WOW… intense…

Let me try to put some of my thoughts together before they evaporate.
First, let me tell you why I was there: Otakuthon ’11.

Otakuthon is a pretty big deal. It’s a 3-day Anime convention in Montreal, Quebec.

Andrew-David, who is in charge of the Aikonia comic that I write is from Montreal, and he invited me a while back to come out and go to the Convention and meet and greet people to spread the word about Aikonia. It was hoped that all 4 of us, Andrew-David, Jose (the Producer), Katie Tiedrich (the illustrator), and myself would all be there, but things came up and Jose and Katie had to drop out. But I could still go, so Andrew-David and I spent 3 days braving the hordes of cosplayers to pass out stickers and spread news of our work.

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